ability index 3
change timeline 6 patches
Slowball - Power
- Removed increased hitbox size on Slowball projectile.
Frost Armor - Power
- Damage converted to Armor reduced to 3% (Down from 5%).
Deep Freeze – Major Perk
- Replaced with Ice Spikes - Enemies near Mei's Ice Wall are damaged and slowed.
- Slowing effect removed.
- Range increased from 12 to 14.
- Now slows impacted enemies.
- Secondary Fire can now be held down to charge up the icicle. Charged icicles deal more damage and inflict a stronger slow over a longer duration.
- Damage changed to range from 15 to 95.
- Slow scales from a minimum of 5% for 0.25s to a maximum of 30% for 1.5s.
Mei’s primary source of slow being tied to her primary fire is frustrating to play against, so moving Mei’s ability to slow enemies to a skillshot (secondary fire) adds fairness in that regard. Allowing Mei to empower her secondary fire introduces additional skill expression into the kit by allowing her to switch between prioritizing damage (less charge, more shots able to be taken) or prioritizing slow (more charge, less shots able to be taken).
Deep Chills
- Freeze Duration reduced to 0.65s (Down from 0.75s).
- Deep Freeze – Major Perk
- Freeze rate increased by 30% against non-tank heroes.
- Range increased from 10 to 12 meters.
Mei’s Primary Fire range has increased to improve its effectiveness when closing distance on enemies. Deep Freeze is rarely effective, as low-health targets are often eliminated before being frozen. Increasing its freeze rate against non-tank heroes makes it more usable without increasing effectiveness against tanks.
Blizznado - Power
- Reworked from "While within [Blizzard], heal 15% of your Life every second" to "Allies within [Blizzard] heal for 8% of your Max Life every 1s".
Cold Blaster - Power
- Removed.
Deep Chills - Power
- New
- "Continuously hitting an enemy with [Endothermic Blaster]'s primary fire will Freeze them for 0.75s."
Permafrost - Power
- Removed size increase.
Slowball - Power
- Reworked from "[Endothermic Blaster]'s secondary fire now shoots a snowball that applies 15% slow or 30% on critical hit for 1s" to "After using an ability or Gadget, your next 2 [Icicle] shots fire a snowball with 200% projectile speed that applies 30% slow on hit."
Himalayan Hat - Epic Hero Weapon Item
- Cost increased to 11000 (Up from 10000).
- Reworked from "While [Blizzard] is activated, gain 15% Attack Speed" to "While [Blizzard] is activated, gain 20% increased Weapon Damage".
- Removed 15% Attack Speed.
- Added 5% Weapon Power.
Sturdy Snowfort - Rare Hero Ability Item
- Cost reduced to 4500 (Down from 10000).
- Rarity changed to Rare (Down from Epic).
- Ability Power reduced to 5% (Down from 15%).
- Ability Power per Pillar reduced to 4% (Down from 5%).
Ecopoint Cryobed - Epic Hero Ability Item
- Added 10% Ability Power.
Snowboot - Rare Hero Survival Item
- Cost reduced to 4000 (Down from 10000).
- Rarity changed to Rare (Down from Epic).
- Category changed to Survival (from Weapon).
- Removed 15% Attack Speed.
- Added 25 Health, 5% Move Speed.
- Effect now also triggers in Blizzard.
Ice Sheet - Epic Hero Survival Item
- Added 50 Armor.
- Removed 25 Health.
- Cost reduced to 9000 (Down from 10000).
These changes are focused on giving Mei a new option for her Primary Fire build and enabling a more distinct Secondary Fire sniper build.
- Moved to Tank role and Bruiser subrole.
- No longer has the Specialist subrole passive.
- Shields increased from 0 to 200.
- Mei's scale has been increased by 25%.
- Ice Wall's scale has been increased by 25%.
Mei has been moved to the Tank role to help minimize confusion when she somehow doesn't die in combat.
Primary Fire
- Damage per second increased from 100 to 110
This damage increase ensures Mei’s Primary Fire remains the consistent choice in close-range duels.