ability index 5
change timeline 8 patches
- Head hit volume increased from 17.8 to 19.
- Torso hit volume increased from 26.2 to 28.
- Waist hit volume increased from 23.8 to 26.
- Leg hit volume increased from 19.2 to 22.
Cut 'Em Gracie - Power
- Return damage reduced to 30 (Down from 40).
- Cooldown reduced from 12 to 10 seconds. (5v5)
- Cooldown reduced from 15 to 13 seconds. (6v6)
Commanding Shout is Junker Queen's primary source of survivability and team protection. Its cooldown begins after the effect expires, resulting in a longer time between uses. We're reducing the cooldown to increase its availability during engagements.
Royal Bullets - Power
- Damage reduced to 20 (Down from 25).
Bow Down - Power
- Duration reduced to 1.5s (Down from 2s).
- Axe is now thrown instead of swung.
- Thrown axes can critically hit enemies.
- Thrown axes stick to enemies on impact for the duration of the bleed.
- When a thrown axe impacts the environment, or when an enemy is eliminated while an axe is stuck to them, the axe drops on the ground.
- Picking up a dropped axe reduces Carnage's cooldown by 3 seconds.
This set of changes strengthens Junker Queen’s long-range pressure by allowing her to alternate throwing Gracie and Carnage to suppress enemies from a distance.
Blade Parade - Power
- Can be held for 1s longer after fully charged.
- Bonus damage reduced to 75% (Down from 100%).
- Now also increases projectile speed based on time charged up to 200%.
- No longer knockbacks.
Bow Down - Power
- Added "While casting [Rampage], become Unstoppable and reset all ability cooldowns."
- Knock Down duration increased to 2s (Up from 1.5s).
Cut 'Em Gracie - Power
- Reworked from "Each enemy hit by [Jagged Blade] reduces its cooldown by 2s and slowed by 35% for 1s." to "Each enemy hit by [Jagged Blade] reduces its cooldown by 1s. When recalling [Jagged Blade] its radius is increased by 100% and deals 40 impact damage".
Merciless Magnetism - Power
- Reworked from "Using [Commanding Shout] causes your [Jagged Blade] to home to a target within 25m" to "[Jagged Blade] can crit for 50% bonus damage. [Jagged Blade]'s pull strength is increased by 50%. When you crit, this bonus is doubled".
Tinker Tracksuit - Epic Hero Ability Item
- Cost increased to 10500 (Up from 9500).
- Added 50 Health.
- Removed 5% Cooldown Reduction.
- Reworked from "[Rampage] and [Carnage] hits grant 10% Attack Speed for 4s" to "[Jagged Blade], [Rampage] and [Carnage] hits grant 20% Ability Power for 5s".
Thick Skull - Epic Hero Survival Item
- Cost reduced to 9000 (Down from 10000).
- Damage reduction now also triggers while casting Jagged Blade.
- Damage reduction reduced to 30% (Down from 75%).
We're improving Junker Queen's Jagged Blade oriented build and also buffing Bow Down to give Junker Queen a stronger option against some of her hard counters.
- (5v5 only) Wound damage self-healing multiplier increased from 2.25x to 2.5x.
With limited defensive mitigation, Junker Queen struggles to sustain during extended engagements. This adjustment increases the reward for successfully applying Wounds and reinforces her aggressive playstyle.
- Wound damage decreased from 40 to 25.
Royal Bullets has enabled Junker Queen to be dominant for several seasons now, so we're tuning it down to bring her more in line with other tanks in Stadium.
- Now shoots 7 knives instead of bullets.
- Now throws a regular shotgun instead of a knife.
- When impaling an enemy, the shotgun fires at the enemy.
- After recalling, the shotgun fires at your crosshair when caught by Junker Queen.
The infinite ingenuity of Junkertown presents: a shotgun full of knives.