Developer Comments: We had two main goals with this Roadhog rework: to reduce the frustration that comes out of how lethal Chain Hook ends up being on most heroes, and to give Roadhog a new tool to help him aid his team as a more traditional Tank would. Changing his primary fire to shoot in a 2-burst cadence alongside slight adjustments to Chain Hook should preserve the ability’s strength as a displacement tool while dampening its lethality. Meanwhile, Roadhog’s new ability, Trash Compactor, brings new utility for him and his team that feeds back into Roadhog being a lethal force on the battlefield. While Trash Compactor is active, Roadhog vacuums up projectiles in front of him, converting them into an explosive projectile to fling back at enemies. Operating as a strong defensive and offensive ability, Trash Compactor should help point Roadhog towards making game-swinging plays with more vectors than just trying to one-shot-combo heroes.
Scrap Hook – Minor Perk
- Ammo reloaded increased from 2 to 4.
Shrapnel Launcher – Minor Perk
- Removed.
Here, Piggy Piggy - Minor Perk
- New Minor Perk.
- During Whole Hog, Chain Hook’s cooldown is reduced by 80%.
Pulled Pork – Major Perk
- Removed.
Toxic Exhaust – Major Perk
- New Major Perk.
- Enemies in front of Roadhog while Trash Compactor is active are slowed by 30% and take 20 damage per second.
- Primary Fire now fires 2 bursts per volley.
- Ammo increased from 6 to 12.
- Total damage per volley increased from 175 to 204.
- Critical damage multiplier decreased from 2x to 1.5x.
- Shotgun pellet count decreased from 25 to 16.
- Shotgun pellet damage decreased from 7 to 4.25.
- Now fires a larger projectile in the center of each shot.
- Center projectile deals 34 damage.
- Spread decreased from 8 degrees to 6 degrees.
- Falloff range decreased from 30-50 meters to 20-35 meters.
- Projectile speed increased from 80 meters per second to 100 meters per second.
- Removed.
- New ability assigned to Secondary Fire by default.
- When activated, begin absorbing projectiles in front of Roadhog for 2 seconds.
- After the duration, fire an explosive projectile whose damage scales based on the damage absorbed, ranging from 75 to 200 damage.
- Explosion inner radius of 2 meters, explosion outer radius of 6 meters with a 30% falloff scalar.
- Impact damage is 10.
- Conversion rate is 30% of damage absorbed.
- Movement speed penalty of 15% while active.
- Cooldown is 10 seconds in 5v5.
- Cooldown is 11 seconds in 6v6.
- Enemy stun duration after being pulled decreased from 0.4 seconds to 0.3 seconds.
- Target’s final distance from Roadhog after being pulled increased from 3 meters to 4.5 meters.
- Cooldown decreased from 7 seconds to 6 seconds in 5v5.
- Cooldown decreased from 8 seconds to 7 seconds in 6v6.
- Max duration decreased from 3 seconds to 2 seconds.
- Healing over time increased from 150 per second to 200 per second.
- Damage reduction decreased from 40% to 35%.
- Cooldown increased from 1.25 seconds to 2 seconds.