ability index 5
change timeline 10 patches
- Torso hit volume reduced from 32 to 29.
- Leg hit volumes increased from 17.3 to 20.
Nitro Boost – Minor Perk
- Bonus speed reduced from 125% to 100%.
- Cooldown reduced from 8 to 7 seconds.
Developer Comments: Junkrat has struggled to remain effective since the weakening of his Concussion Mine combo. We're reducing Concussion Mine's cooldown to increase both damage output and mobility. Nitro Boost's movement speed bonus is also being reduced to limit the high speeds of the ultimate with the perk equipped.
Bingo - Epic Weapon Hero Item.
- New
- 10% Weapon Power
- "[Frag Launcher] Direct Hits without bouncing reduce cooldown of all abilities by 20%".
- 11000 Cost.
Zip Grease - Power
- Increased damage to airborne targets increased to 25% (Up from 10%).
- Health reduced from 250 to 200.
- Projectile speed increased from 30 to 112.5 m/s.
- Impact damage reduced from 45 to 30.
- Explosion damage reduced from 80 to 50.
- Projectiles now detonate on impact.
- Now has 2 charges.
- Cooldown increased from 10s to 13s.
- Can now be thrown much further.
- Deployed trap takes 1s to arm and lasts for 6s.
- All enemies within 6m of an armed trap bleed and are revealed to Junkrat.
- Trap health increased from 100 to 120 health.
- No longer throws a projectile.
- Now triggers a concussive explosion under Junkrat.
- Damage reduced from 120 to 90.
Although Junkrat’s existing kit is interesting, it struggles to find value at higher levels of play while simultaneously being frustrating to play against at lower levels of play. Providing Junkrat a similarly themed kit while changing how it fundamentally functions might allow for higher match quality for Junkrat at all levels of play.
- Bomb Voyage – Minor Perk
- Attack speed bonus increased from 25% to 35%.
Rainin' Lead - Power
- Added "+25% [Total Mayhem] Explosion Radius."
- Bomb Drop Cadence reduced to every 0.35s (Down from every 0.25s).
Rip Roll - Power
- Added "trigger [Total Mayhem]" when Rip Tire is destroyed or detonated.
Slapnel - Power
- Reworked from "Ability: [Quick Melee] explode for up to 100% [Quick Melee] damage, knocking you and nearby enemies back. (6s Cooldown)" to "Ability: [Quick Melee] detonates a[Concussion Mine] dealing 20% damage, launching you and knocking nearby enemies back. (8s Cooldown)".
Successful Heist - Power
- New
- "For each target hit by [Concussion Mine]'s detonation, reduce [Concussion Mine]'s cooldown by 0.5s."
Trap II, Esquire - Power
- Now triggers on all Concussion Mine detonations.
Zip Grease - Power
- Reworked to Power (from Item).
- Reduced number of shots with increased Projectile Speed to 1 (Down from 2).
Gachabomb - Rare Hero Ability Item
- Reworked to Item (from Power).
- Added 5% Ability Power, 5% Move Speed.
Improvised Explosives - Rare Hero Ability Item
- Removed.
Jamison's Jumpers - Epic Hero Survival Item
- Removed.
Refreshing Radiation - Epic Hero Survival Item
- Overhealth duration reduced to 3s (Down from 5s).
- Concussion Mine Health increased to 75% (Up from 50%).
These changes are aimed at lowering Zip Grease uptime and requiring more build commitment and tradeoff to get online. We're also improving some of Junkrat's AP options, with buffs and added synergies for Concussion Mine and Trap oriented builds.
- Moved from Minor to Major Perk.
- Eliminations with Concussion Mine restore one charge.
- Moved from Major to Minor Perk.
- Attack speed bonus reduced from 35% to 25%.
Zip Grease - Epic Weapon Hero Item
- Removed 5% Weapon Power.
Refreshing Radiation - Epic Survival Hero Item
- Max Life Overhealth Scaling reduced to 6% (Down from 8%).
Jamison Jumpers - Epic Survival Hero Item
- Removed 10% Weapon Power.
- Ability Power increased to 15% (Up from 10%).
- Cooldown Reduction upon self detonating Concussion Mine reduced to 10% (Down from 15%).
This combination of items has proven to be out of bounds recently, so we're shaving some statistical power from each of these.
- Maximum number of active Steel Traps has been increased from 1 to 3.
- No longer has a cooldown and instead costs 50 scrap to place.
- Heroes drop 25 scrap upon death, which Junkrat can pick up.
After getting booted from Junkertown, Junkrat has founded New Trap City.
Frag Launcher
- Projectile speed increased from 25 to 30.
Frag Cannon (Perk)
- Projectile speed increase reduced from 40% to 25%.
- No longer reduces ammo capacity.
The travel speed of Junkrat’s grenades is limiting, especially with the overall increase in hero mobility. Increasing projectile speed without altering the arc should improve consistency while preserving weapon feel. The Frag Cannon perk adjustments keep its bonus within reasonable bounds while removing the perk’s downside.
Hop Boom - Power
- Concussion Mine damage upon landing after detonating Concussion Mine on yourself increased to 20% reduced effectiveness (Up from 30% reduced effectiveness).
Trap II Esquire - Power
- Removed Arming time to spawn Mini Steel Trap.
- Max Number of Mini Steel Traps increased to 5 (Up from 2).
Rainin' Lead - Power
- Frequency increased to every 0.25s (Up from 0.3s).
Jamison's Jumpers - Epic Ability Hero Item
- Added: "Detonating Concussion Mine on yourself reduces Concussion Mine cooldown by 15%".
- Removed: +20% Concussion Mine Knockback Distance.
- Added 25 Health.
Refreshing Radiation - Epic Survival Hero Item
- Cost decreased to 9000 (Down from 10000).
- Max Life Overhealth increased to 8% (Up from 5%).
- Overhealth Duration increased to 5s (Up from 3s).
Lithium Alloy - Epic Ability Hero Item
- Cost decreased to 9500 (Down from 10000).
- Added: +10% Ability Power.
Rat Pack - Rare Ability Hero Item
- Ability Power increased to 10% (Up from 5%).
- Steel Trap Health increased to 100% (Up from 50%).
Charged Chompas - Epic Ability Hero Item
- Ultimate Charge gain now triggers on all Ability damage (Instead of just Total Mayhem damage).
Spiked Gloves - Rare Weapon Hero Item
- Cost decreased to 4000 (Down from 4500).
Thermal Trap - Rare Survival Hero Item
- Cost decreased to 3750 (Down from 4000).
Junkrat's Ability Power builds have struggled to find their footing compared to his Weapon Power builds, so we're adding more power and consistency to both his Concussion Mine and Trap centric builds for increased build variety.