ability index 7
change timeline 11 patches
Vengeful Vortex
- Detonation bonus damage reduced to 25 (Down from 50).
Insatiable Spiral
- Ravenous Vortex bonus damage reduced to 15% (Down from 30%).
- Cooldown reduced from 16 to 13 seconds.
- Duration reduced from 4 to 3 seconds.
- Explosion damage increased from 15 to 30.
- Cooldown reduced from 1 to 0.5 seconds.
Increasing Ravenous Vortex's explosion damage rewards more precise detonations. We're also reducing Block's cooldown to allow Ramattra to block immediately after a single punch instead of two, improving the flow of Nemesis Form.
- Barrier now lasts indefinitely.
- Can be recalled by pressing secondary fire again. Recall places Void Barrier on cooldown.
- Cooldown reduced to 2.5 seconds.
- Now hinders enemies upon initial deployment.
- Damage per second reduced from 35 to 20.
- Now lifesteals at 100% effectiveness.
Ramattra has been running around the lobby yelling at everyone to “suffer as I have.” So we decided to turn his Void Barrier into a permanent-duration ability, and give his ultimate 100% lifesteal—so he can make everyone feel his suffering for even longer.
- Relentless Form – Minor Perk
- Duration bonus increased from 1 to 2 seconds.
- Half effectiveness during Annihilation.
- Nanite Repair – Major Perk
- Healing increased from 75 to 100.
Omnium Augment - Rare Hero Weapon Item
- Cost increased to 5000 (Up from 4500).
Nano-Mender - Epic Hero Survival Item
- Cost reduced to 9000 (Down from 11000).
Swirling Ward - Epic Hero Ability Item
- Increased Jump Height now only affects you and not your allies.
- Cooldown is now visible while Nemesis Form is active.
- Maximum damage increased to 150.
- [Annihilation] Duration bonus decreased from 2s to 1s.
- Healing decreased from 50% to 25% of damage mitigated.
- [Nemesis Form] Cooldown Reduction per enemy hit by [Ravenous Vortex] reduced from 1s to 0.5s.
- Void Blight damage increased from 20 to 30.
- Cost decreased from 12000 to 10000.
- Damage amplification increased from 10% to 15%.
- [Ravenous Vortex] cooldown reduction reduced from 100% to 75%.
- Final Form healing reduced from 80 to 50.
- Re-enabled.
Ramattra has started with a middling win rate in Stadium, but as his builds become more optimized, some of them have proven to be outliers. We're tuning back some of his Ravenous Vortex / Nemesis Form oriented Powers, and we're improving his Weapon Power oriented options.
- Vengeful Vortex moved from Perk to Baseline ability.
- Projectile now explodes on contact with the ground.
- Explosion can now be manually detonated while airborne.
- Explosion damage reduced from 50 to 15.
- Added.
- Void Barrier duration and size increased by 25%.
- Removed.
- Moved from Minor to Major Perk.
- Delay between bursts reduced from 0.75 to 0.6 seconds.
The Vengeful Vortex perk significantly improved the flexibility of Ravenous Vortex, especially when interacting with airborne targets. That functionality has been added to the base ability with reduced damage. Prolonged Barrier returns as a Minor Perk option, and Void Surge has been buffed and moved to a Major Perk.
- Added to the Stadium roster.
Void Blight - Power
- [Void Accelerator] infects enemies with nanites which explode for 20(WP) damage after dealing 100 damage.
Void Surge - Power
- [Void Accelerator] periodically releases a burst of 6 additional projectiles during continuous fire.
Ramparts - Power
- [Void Barrier] gains an additional charge.
Recursion Relay - Power
- +25% [Void Barrier] size. [Void Accelerator] projectile and [Pummel] that passes through the [Void Barrier] gain 10% increased damage.
Final Form - Power
- While [Nemesis Form] is active, Ramattra is healed for 80 per second while within [Ravenous Vortex].
Second Phase - Power
- When [Nemesis Form] is activated, reduce the cooldown of [Ravenous Vortex] by 100%.
Breakout - Power
- While blocking in [Nemesis Form], use [Pummel] to perform a dashing punch. (4s Cooldown)
Conversion Protocol - Power
- [Block] heals Ramattra for 50% of damage mitigated over 3s.
Retaliation - Power
- Releasing [Block] deals damage equal to 100% of the amount mitigated, up to 100 to enemies within 6m.
Insatiable Spiral - Power
- +50% [Ravenous Vortex] Radius, +30% [Ravenous Vortex] Damage
Ravaging Vortex - Power
- When [Ravenous Vortex] is detonated, deal 50 damage and gain 2% Ultimate Charge per enemy hit.
Dreadknight - Power
- +50% [Annihilation] Damage, +2s [Annihilation] Duration
Fusion Core - Rare Weapon Hero Item
- 5% Attack Speed
- When [Block] mititgates damage, gain 15% Attack Speed for 3s.
- 4000 Cost
Merged Munitions - Rare Weapon Hero Item
- 10% Weapon Power
- 50% [Void Accelerator] projectile size
- 4500 Cost
Omnium Augment - Rare Weapon Hero Item
- 10% Weapon Power
- 25% [Pummel] Range
- 4500 Cost
R-7000 Powercell - Epic Weapon Hero Item
- 5% Weapon Power
- 50% [Void Accelerator] Projectile Speed
- While continuously shooting [Void Accelerator], gain up to 20% Weapon Power over 3s.
- 12500 Cost
Anima of Anubis - Epic Weapon Hero Item
- 10% Ability Power
- 10% Attack Speed
- [Pummel] damage is also increased by Ability Power.
- 13000 Cost
Voracious Maelstrom - Rare Ability Hero Item
- 5% Cooldown Reduction
- For each enemy hit by [Ravenous Vortex], reduce [Nemesis Form]'s cooldown by 1s.
- 4000 Cost
Null Vector - Rare Ability Hero Item
- 5% Cooldown Reduction
- 100% [Ravenous Vortex] Height
- 4000 Cost
Abyssal Extender - Epic Ability Hero Item
- 25 Shields
- 10% Cooldown Reduction
- 50% [Void Barrier] Duration
- 10000 Cost
Swirling Ward - Epic Ability Hero Item
- 15% Ability Power
- 10% Cooldown Reduction
- All allies within [Ravenous Vortex] gain 300% increased jump height and 25% increased Movement Speed.
- 10000 Cost
Ultimatum Axis - Epic Ability Hero Item
- 15% Starting Ultimate Charge
- 50% [Annihilation] Range
- Activating [Annihilation] pulls in enemies within 6m.
- 9000 Cost
Shambali Shielding - Rare Survival Hero Item
- 25 Shields
- Receive 5% more Healing while in [Block].
- [Block]'s movement speed penalty is removed.
- 4500 Cost
Zenyatta's Aura - Rare Survival Hero Item
- 25 Health
- Gain 100 Overhealth after coming out of [Nemesis Form].
- 4000 Cost
Colossal Construct - Rare Survival Hero Item
- 25 Armor
- Gain 20% of [Annihilation] damage as Overhealth.
- 5000 Cost
Nano-mender - Epic Survival Hero Item
- 25 Shields
- 35% [Void Barrier] Health
- [Void Barrier] heals allies within 6m by 100 on spawn.
Caustic Exo-Armor - Epic Survival Hero Item
- 50 Health
- 10% Weapon Lifesteal
- 10% Ability Lifesteal
- +15% Lifesteal while in [Nemesis Form]
- 9000 Cost
- Health increased from 425 to 500.
- Armor increased from 100 to 500.
- Ramattra is now permanently anti-healed.
- Ravenous Vortex now heals Ramattra for 250% of the damage dealt (bypassing anti-heal).
- Annihilation now heals Ramattra for 100% of the damage dealt (bypassing anti-heal).
- Annihilation applies anti-heal to enemies.
Introducing: Ramattra! The one-omnic show!
- (5v5) Cooldown reduced from 13 to 12 seconds.
- Damage per second increased from 30 to 35.
Reducing Void Barrier’s cooldown improves its cycling within engagements, while increasing Annihilation’s damage per second enhances its presence during extended fights.
-Base health increased from 250 to 275
Relentless Form Perk
- No longer has half effectiveness while in Annihilation
Previous changes led to a healthier overall playstyle for Ramattra, but he could feel too fragile in certain matchups. Increasing his base health improves survivability in both forms.