ability index 3
change timeline 5 patches
- Torso hit volume increased from 22.4 to 24.
- Leg hit volume reduced from 22.4 to 20.
- Placement range reduced from 30 to 25 meters.
- Teleport reuse cooldown increased from 1 to 1.25 seconds.
Developer Comments: Symmetra's Teleporter can be extremely effective in coordinated teams, enabling long-distance repositioning with limited opportunities for opponents to respond. We're reducing its placement range to limit how far teams can travel with it, while increasing the reuse cooldown to make Teleporter use a greater commitment.
Shield Battery – Major Perk
- Moved to base kit.
- Now affects all allies nearby.
- Now works on all health types.
Acceleporter – Major Perk
- New - Allies receive a 30% speed boost for 2s after using Teleporter.
- Can target enemies while mid-flight before being deployed.
Developer Comments: Teleporter is the strongest aspect of Symmetra’s kit but is often underused by teammates. Providing shielding to teammates as a ‘reward’ encourages teammates to group up around Symmetra’s teleporter and use it more often. The change to turrets is made with the goal of allowing Symmetra more practical utility with an otherwise weak ability.
- Sentry Turrets now automatically deploy around Symmetra and follow her around wherever she goes.
- Number of charges increased to 4 from 3.
- Cooldown reduced to 7.5 seconds.
- Damage reduced from 30 to 15.
Symmetra's Sentry Turrets are so clingy these days.
Photon Projector Secondary fire
- Base projectile size reduced from 0.5 to 0.4 meters.
Teleporter
- Base shield health reduced from 250 to 200.
Reducing the secondary-fire projectile size increases the precision required to use it effectively. Lowering Teleporter durability provides clearer counterplay and encourages more deliberate placement.