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A wiki of Overwatch retail patch notes. Every hero change, cross-linked and archived.

Unofficial fan wiki. Not affiliated with Blizzard Entertainment.
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Winston

Winston

12 changes 10 patches first seen 2025-11-06 last seen 2026-09-08

ability index 3

change timeline 10 patches

2026-09-08 PN–260908 · September 8, 2026
Barrier Projector
  • Cooldown reduced from 12 to 10 seconds. (5v5)
  • Duration reduced from 8 to 7 seconds.

Developer Comments: Winston's Barrier Projector cooldown is being reduced to shorten the downtime between engagements. To offset the increased availability, its duration is also being reduced.

¶ open patch
2026-08-11 PN–260811 · August 11, 2026
  • Ultimate cost reduced by 6%.

Revitalizing Barrier – Major Perk

  • Healing increased from 30 to 35.
¶ open patch
2026-06-30 PN–260630 · June 30, 2026
Jump Pack
  • Within 1 second of first activation, can be activated again with 50% effectiveness.
Barrier Projector
  • Can now be thrown forward
  • Barrier no longer immediately deploys.
  • Barrier deploys when Winston presses the ability button again, or after 2 seconds.

Adding the option to use Jump Pack twice every leap gives Winston more mobility options, including turning corners more easily and extending the jump to reach further.

¶ open patch
2026-06-16 PN–260616 · June 16, 2026
  • Barrier Projector now scales with Ability Power and no longer scales with Passive Currency.

Circuit Breaker - Power

  • Electric Damage Lifesteal reduced to 10% (Down from 15%).
  • Removed increased Electric Damage.

Electro Cluster - Power

  • Range reduced to 15% (Down from 20%).

Lightning Rod - Power

  • Bounce Range increased to 8m (Up from 6m).

Lunar Leap - Power

  • Ultimate Charge per target hit increased to 3% (Up from 2%).

Lucheng Launchers - Power

  • Reworked to Power.
  • Removed 50% Base Jump Pack Damage.
  • Reworked from "During [Primal Rage], [Jump Pack]'s base damage becomes electric and can increase up to additional 100% while airborne" to "[Jump Pack]'s damage becomes Electric and can increase by up to 75% damage while Airborne. This bonus is doubled while [Primal Rage] is active".

Primal Punch - Power

  • Jump Pack cooldown also reset by Tesla Cannon Secondary Fire eliminations.

Pocket Projector - Power

  • Mini Barrier Projector Health increased to 10% (Up from 5%).

Surge Protector - Power

  • Reworked from "Allies within the [Barrier Projector] gain 25 (AP) temporary Overhealth per second, up to 100" to "Allies within [Barrier Projector] are healed for 30 (AP) every 1s".

Volatile Volt - Power

  • Secondary Fire Critical Damage increased to 250% (Up from 200%).

Volt Siphon - Rare Hero Weapon Item

  • Cost increased to 5000 (Up from 4000).
  • Overhealth Cap decreased to 50 (Down from 100).

Harold's Glasses - Epic Hero Weapon Item

  • Cost reduced to 11000 (Down from 12000).
  • Removed 25% Max Ammo.
  • Added 50 Armor, 10% Weapon Power.
  • Added "During [Jump Pack], [Tesla Cannon]'s Secondary Fire deals 15% increased damage and charges 75% faster."

Horizon Expander - Epic Hero Ability Item

  • Cost decreased to 10000 (Down from 12500).
  • Added 50 Armor.
  • Ability Power reduced to 10% (Down from 20%).
  • Added +50% Primal Rage Duration.

Zero-G Suit - Rare Hero Survival Item

  • Cost reduced to 5000 (Down from 6000).

Fortified Jump Pack - Epic Hero Survival Item

  • Cost reduced to 10500 (Down from 12500).

Simian Supplements - Epic Hero Survival Item

  • Added 25 Shields.

These changes are aimed at improving Winston's Secondary Fire, Jump Pack, and Barrier focused strategies, while trimming some power off of his more generically strong powers.

¶ open patch
2026-04-14 PN–260414 · April 14, 2026
  • (6v6) Base health reduced from 350 to 325. (Total health including armor and shields reduced from 550 to 525.)
Tesla Cannon
  • Deals 50% increased damage to deployables.

Adding increased damage to deployables to Winston’s base kit introduces unique interactions and improves his effectiveness within certain matchups without increasing base weapon power.

¶ open patch
  • Currency from damage and healing increased by 12.5%.

Lightning Rod - Power

  • Bounce Damage increased to 75% (Up from 50%).

Volatile Volt - Power

  • Critical Damage increased to 200% (Up from 175%).

Thick Skin - Power

  • Added "+25% Starting Ultimate Charge".

Winston has been struggling in the last season. We're starting with some smaller buffs to some of his weaker powers as well as a currency buff, but will continue to monitor his performance.

¶ open patch
2026-04-01 PN–260401 · April 1, 2026
  • Winston has been disabled.
  • Seriously, you can't play as Winston.

Winston is currently unavailable due to a special reunion on Horizon Lunar Colony.

¶ open patch
2026-02-09 PN–260209 · February 9, 2026

Barrier Toss – Minor Perk

  • Removed.

Electric Charge – Minor Perk

  • Winston gains 10% movement speed for each enemy damaged by his primary fire, up to 30%.
¶ open patch

Primal Slam - Power

  • Jump Pack cooldown is triggered again with max cooldown when using Primal Slam

Premium Peanut Butter - Rare Survival Item

  • Rarity changed to Epic (Previously Rare)
  • Cost increased to 10000 (Up from 6000)
  • Health increased to 50 (Up from 25)

S. PaceArmor - Epic Survival Item

  • Rarity changed to Rare (Previously Epic)
  • Cost decreased to 4000 (Down from 9000)
  • Armor decreased to 25 (Down from 50)

Winston has been getting a little too comfortable chaining jumps and slams with very little risk, so this update reins in some of that nonstop airtime. Primal Slam now fully commits Winston by resetting Jump Pack to max cooldown, making the decision to slam a real “all in” moment instead of a free combo extender. On the item side, Premium Peanut Butter was punching far above its weight for a Rare item, giving too much durability too early, so it’s moving up to Epic with stats and cost to match. Meanwhile, S. PaceArmor is coming back down to Rare to better support early survivability without letting Winston feel unbreakable. Overall, this keeps rampaging Winston scary, but asks him to think twice before bouncing.

¶ open patch
2025-12-18 PN–251218 · December 18, 2025
  • Primal Punch - Power
    • Decreased melee damage to 3% (Down from 5%).
  • Premium Peanut Butter - Rare Survival Hero Item
    • Increased cost to 6000 (Up from 4000).
  • Zero-G Suit - Rare Ability Hero Item
    • Increased cost to 6000 (Up from 4000).
    • Removed cooldown reduction.
  • Horizon Expander - Epic Ability Hero Item
    • Increased cost to 12500 (Up from 11000).
  • Fortified Jump Pack - Epic Survival Hero Item
    • Increased cost to 12500 (Up from 10000).
    • Decreased damage reduction to 20% (Down from 35%).

Rampaging Winston has been tearing things up, and after a long look at the data, we’re dialing back how quickly his Jump Pack build come online. Several of these items were delivering a lot of value for their cost, letting Winston chain jumps with very little downtime and stay safer than intended during aggressive dives. We want Winston to feel powerful when he commits, but that commitment should come with real risk and clearer windows to punish. Primal Slam remains a fan favorite and something we’re keeping a close eye on. Rather than trimming away the fun or removing gameplay, this update focuses on adjusting surrounding costs and survivability levers first, giving us room to bring the overall build back into line without taking away what makes rampaging Winston exciting to play.

¶ open patch
2025-12-09 PN–251209 · December 9, 2025

Circuit Breaker - Power

  • Damage decreased to 2% (Down from 5%).

Electro Cluster - Power

  • Damage decreased to 2% (Down from 3%).

Winston is a polarizing hero where in good hands he overperforms but on average he is not as threatening. We are still trying to pinpoint adjustments for Winston at higher levels but here is an initial change that will make him less threatening overall.

¶ open patch
2025-11-06 PN–251106 · November 6, 2025

Jump Pack

  • Cooldown reduced from 6 to 5 seconds.
¶ open patch