ow patch
wiki
home
patches
heroes
categories
search
language
A wiki of Overwatch retail patch notes. Every hero change, cross-linked and archived.

Unofficial fan wiki. Not affiliated with Blizzard Entertainment.
ow patch wiki
home / hero index / Ashe
Ashe

Ashe

10 changes 9 patches first seen 2025-11-06 last seen 2026-10-06

ability index 3

change timeline 9 patches

2026-10-06 PN–261006 · October 6, 2026
  • Torso hit volume increased from 22.4 to 25.
  • Leg hit volumes increased from 16.7 to 19.
¶ open patch
2026-08-11 PN–260811 · August 11, 2026

B.O.B Jr. - Power

  • Ultimate Cost reduction increased to 60% (Up from 50%).
¶ open patch
2026-06-30 PN–260630 · June 30, 2026
Dynamite
  • Now sticks to surfaces.
  • Fuse timer increased from 5s to 20s.
B.O.B.
  • When B.O.B. is killed before timing out, B.O.B. explodes after a short delay.

B.O.B is now a threat. No one considers B.O.B a threat on the battlefield, but they will now. I also bet we're all tired of D.VA eating our dynamites, so with some careful planning, Ashe can stick Dynamite on the wall before the fight starts, and that's not a problem anymore.

¶ open patch
2026-06-16 PN–260616 · June 16, 2026
  • Double-Barreled – Minor Perk
    • Knockback reduction of second shot removed.
  • Viper Sting – Major Perk
    • Ammo gain removed.
  • Airburst – Major Perk
    • Ammo gained increased from 3 to 6.
¶ open patch
  • Currency earned from damage and healing reduced by 5%.
  • Viper Scoped base damage reduced to 72 (Down from 75).

Calamity - Power

  • Ammo restored increased to 25% (Up from 20%).
  • Missed shots now consume Calamity stacks.

Pin B.O.B - Power

  • Added 3s Cooldown so charge can be re-activated without eliminating an enemy.
  • Now charges towards where your crosshair is pointed instead of its current target.

Reload Therapy - Power

  • Changed from Restore to Heal.

Stacked Sticks - Power

  • Faster Burn Rate increased to 40% (Up from 25%).

What in Tarnation - Power

  • Added "If [Coach Gun] doesn't deal any damage, refund 3s of its cooldown."

Build a Blast Buckshot - Epic Hero Weapon Item

  • Cost increased to 11000 (Up from 10000).
  • Added 10% Weapon Power.
  • Category changed to Weapon (from Survival).

B.O.B Wire Defense - Rare Hero Ability Item

  • Cost reduced to 4000 (Down from 10000).
  • Rarity reduced to Rare (Down from Epic).
  • Category changed to Ability (from Survival).
  • Ability Power reduced to 5% (Down from 10%).

Silver Lighter - Rare Hero Ability Item

  • Ability Power reduced to 5% (Down from 10%).
  • Ultimate Charge gain reduced to 15% (Down from 20%).

Incendiary Blastpaper - Epic Hero Ability Item

  • Removed 10% Ability Power.
  • Added 50 Health, 5% Cooldown Reduction.

Infrared Lenses - Epic Hero Ability Item

  • Cost increased to 12000 (Up from 10000).
  • Added 10% Weapon Power
  • Ability Power reduced to 10% (Down from 15%).
  • Damage increase only applies to non-Burning damage.

Firestarter - Epic Hero Survival Item

  • Cost reduced to 9000 (Down from 10000).

We're lowering Ashe's reliance on Infrared Lenses in all her builds by making it more focused on a hybrid niche to open up her itemization more. We're also adding some quality of life to her less popular options.

¶ open patch
2026-04-14 PN–260414 · April 14, 2026
Double Barreled – Minor Perk
  • Time required to retrigger Coach Gun increased from 1 to 2 seconds.
¶ open patch
2026-04-01 PN–260401 · April 1, 2026
Dynamite
  • If Ashe shoots an airborne Dynamite, a new Dynamite will be launched upwards from the explosion.

Pull!

¶ open patch
2026-02-09 PN–260209 · February 9, 2026

Sidewinder – Minor Perk

  • Removed.

Double-Barreled – Minor Perk

  • Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback.
¶ open patch
2026-01-08 PN–260108 · January 8, 2026

Viper's Sting perk

  • Ammo gained reduced from 2 to 1.

The Viper

  • Secondary fire falloff range reduced from 40-60 meters to 35-55 meters.

The increased falloff range helped reinforce Ashe’s role as a long-range hitscan, but it has made her damage output too consistent at far distances. Partially reverting this change reins in her long-range pressure while preserving this identity.

¶ open patch
2025-11-06 PN–251106 · November 6, 2025

The Viper

  • Secondary Fire falloff range rescaled from 30–50 meters to 40–60 meters

Increasing Ashe’s falloff range allows her to perform more consistently at her intended mid- to long-range distances.

¶ open patch