ability index 3
change timeline 9 patches
- Torso hit volume increased from 22.4 to 25.
- Leg hit volumes increased from 16.7 to 19.
B.O.B Jr. - Power
- Ultimate Cost reduction increased to 60% (Up from 50%).
- Now sticks to surfaces.
- Fuse timer increased from 5s to 20s.
- When B.O.B. is killed before timing out, B.O.B. explodes after a short delay.
B.O.B is now a threat. No one considers B.O.B a threat on the battlefield, but they will now. I also bet we're all tired of D.VA eating our dynamites, so with some careful planning, Ashe can stick Dynamite on the wall before the fight starts, and that's not a problem anymore.
- Double-Barreled – Minor Perk
- Knockback reduction of second shot removed.
- Viper Sting – Major Perk
- Ammo gain removed.
- Airburst – Major Perk
- Ammo gained increased from 3 to 6.
- Currency earned from damage and healing reduced by 5%.
- Viper Scoped base damage reduced to 72 (Down from 75).
Calamity - Power
- Ammo restored increased to 25% (Up from 20%).
- Missed shots now consume Calamity stacks.
Pin B.O.B - Power
- Added 3s Cooldown so charge can be re-activated without eliminating an enemy.
- Now charges towards where your crosshair is pointed instead of its current target.
Reload Therapy - Power
- Changed from Restore to Heal.
Stacked Sticks - Power
- Faster Burn Rate increased to 40% (Up from 25%).
What in Tarnation - Power
- Added "If [Coach Gun] doesn't deal any damage, refund 3s of its cooldown."
Build a Blast Buckshot - Epic Hero Weapon Item
- Cost increased to 11000 (Up from 10000).
- Added 10% Weapon Power.
- Category changed to Weapon (from Survival).
B.O.B Wire Defense - Rare Hero Ability Item
- Cost reduced to 4000 (Down from 10000).
- Rarity reduced to Rare (Down from Epic).
- Category changed to Ability (from Survival).
- Ability Power reduced to 5% (Down from 10%).
Silver Lighter - Rare Hero Ability Item
- Ability Power reduced to 5% (Down from 10%).
- Ultimate Charge gain reduced to 15% (Down from 20%).
Incendiary Blastpaper - Epic Hero Ability Item
- Removed 10% Ability Power.
- Added 50 Health, 5% Cooldown Reduction.
Infrared Lenses - Epic Hero Ability Item
- Cost increased to 12000 (Up from 10000).
- Added 10% Weapon Power
- Ability Power reduced to 10% (Down from 15%).
- Damage increase only applies to non-Burning damage.
Firestarter - Epic Hero Survival Item
- Cost reduced to 9000 (Down from 10000).
We're lowering Ashe's reliance on Infrared Lenses in all her builds by making it more focused on a hybrid niche to open up her itemization more. We're also adding some quality of life to her less popular options.
- Time required to retrigger Coach Gun increased from 1 to 2 seconds.
- If Ashe shoots an airborne Dynamite, a new Dynamite will be launched upwards from the explosion.
Pull!
Sidewinder – Minor Perk
- Removed.
Double-Barreled – Minor Perk
- Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback.
Viper's Sting perk
- Ammo gained reduced from 2 to 1.
The Viper
- Secondary fire falloff range reduced from 40-60 meters to 35-55 meters.
The increased falloff range helped reinforce Ashe’s role as a long-range hitscan, but it has made her damage output too consistent at far distances. Partially reverting this change reins in her long-range pressure while preserving this identity.
The Viper
- Secondary Fire falloff range rescaled from 30–50 meters to 40–60 meters
Increasing Ashe’s falloff range allows her to perform more consistently at her intended mid- to long-range distances.