ability index 5
change timeline 9 patches
- Cooldown reduced from 8 to 7 seconds.
- Ability lifesteal increased from 75% to 100%.
Developer Comments: Domina struggles to sustain herself against opponents who can consistently pressure through her barrier. Reducing Crystal Charge's cooldown and increasing Reconstruction's lifesteal improves her ability to recover health during extended engagements.
- Ultimate Cost reduced by 6%.
Developer Comments: Domina's ultimate is disruptive but not always consequential relative to the time required to earn it. We're reducing its cost to make it available more frequently.
- Barrier health increased from 450 to 500.
Panopticon Barrier's health is being increased to improve its reliability. A higher health pool makes it more difficult for enemies to break free, increasing the likelihood of a detonation or forcing them to spend more time dealing with the ultimate.
- Barrier Cooldown reduced from 17 to 15 seconds.
- Barrier Duration reduced from 8 to 7 seconds.
- Now propels Domina backwards relative to the direction she is facing.
- Enemy knockback force increased by 40%.
- Can now envelop allies with a 200 health barrier.
Sonic Repulsors now gives Domina the ability to access high ground more easily, while Panopticon now has more flexibility to be used defensively as well as offensively.
- Corporate Retreat – Major Perk
- Added.
- While Barrier Array is active, it can be moved one time to another location.
- Power Move – Major Perk
- Removed.
- Will randomly select one of many pre-determined Barrier Array configurations.
- Barrier Panel Health increased by 50.
- Cooldown reduced to 7 seconds.
Domina has assigned Vishkar's engineers to properly show off what their tech is capable of: funny shapes!
Panopticon
- Cost increased by 12%
Barrier Array
- Barrier Panel Health reduced from 250 to 225