ability index 7
change timeline 13 patches
- Head hit volume increased from 19.7 to 21.
- Waist hit volume increased from 30 to 35.
- Leg hit volume increased from 21 to 26.
- Fist hit volume reduced from 24 to 20.
- Damage increased from 50 to 60.
Increasing Seismic Slam's damage makes it a more effective tool for weakening targets before following up with Doomfist's other abilities.
- Shield gain increased from 25 to 30.
- Empowered Punch collateral range gain reduced 75% to 40%.
- Empowered Punch collateral radius gain reduced from 50% to 40%.
Empowered Rocket Punch's increased follow-through size was hitting targets far away from the initial target. We're reducing the bonus size while retaining some additional range and radius to preserve its power fantasy.
- Can now empower the next use of any other ability, not just Rocket Punch.
- Re-added.
- Empowered Uppercut stuns enemies.
- Empowered Seismic Slam slows enemies by 40% for 2s.
- Slowing effect removed.
- Now knocks down enemies.
Uppercut has always been super popular, and the community jokes about re-adding it a lot. Adding the ability to empower every ability, combined with Uppercut, gives Doomfist a lot more outplay potential.
- Power Matrix – Major Perk
- Duration reduced from 1 to 0.8 seconds.
Aftershock - Power
- Damage reduced to 40% (Down from 60%).
Asteroid Smash - Power
- Now pulls down enemies within its area.
- Maximum Damage decreased to 150 (Down from 200).
- Base impact damage increased to 75 (Up from 50).
Jab Cross - Power
- Now grants Bonus Attack Speed (instead of just Melee Attack Speed).
- Duration reduced to 0.75s (Down from 3s).
Slam Wham - Power
- Reworked from "Increase [Seismic Slam] damage by 2% and range by 6% for every 1m traveled downward" to "Increase [Seismic Slam]'s damage up to 75% and range up to 50% based on time airborne."
- Added UI indicator.
The Bestest Defense - Power
- The Best Defense scaling increased to 50% (Up from 35%).
Loaded Knuckles - Epic Hero Weapon Item
- Removed 20% Melee Damage.
- Added 15% Weapon Power.
Wing Clipper - Rare Hero Ability Item
- Removed.
Power Bank - Rare Hero Ability Item
- Removed slow after charging past threshold.
Second Wind - Rare Hero Ability Item
- New
- 25 Health
- 20% Reduced Ultimate Cost
- Spending your Ultimate Charge resets all your ability cooldowns and restores 100% of your Life.
Chasmcrusher - Epic Hero Ability Item
- Added "You can [Jump] while Airborne during [Seismic Slam]."
These changes are aimed at improving his lesser used powers. Jab Cross was reworked to enable more Weapon Power and hybrid builds. Asteroid Smash and Slam Wham were given some quality of life to improve their interaction with other powers.
- Camera lock and shockwave effects now trigger later to better align with the animation.
- Added new visual and sound effects that play when Empowered Punch is about to time out.
Seismic Slam’s shockwave is now more tightly synchronized with its visual impact, preventing cases where the effect could appear misplaced. This also ensures the camera lock occurs at the moment of impact, rather than triggering early if the camera is adjusted during the slam.
- [The Best Defense] now scales proportionally with the Passive Health Gain from Currency.
Asteroid Smash - Power
- Cooldown reduced to 8s (Down from 10s).
Block Party - Power
- Ally Healing increased to 20% (Up from 15%).
Helping Hand - Power
- Overhealth Max Life Scaling increased to 10% (Up from 8%).
Overpowered - Power
- Level 3 Punch Bonus Damage increased to 50% (Up from 25%).
Rising Uppercut - Power
- Bonus damage increased to 20 (Up from 10).
Doomfist has been struggling in Stadium, so we're improving the damage and survivability of some of his core powers and some underutilized options. We're also treating his Passive similarly to many non-scaling Barriers, where they will naturally scale over time from currency.
- Doomfist can see all active Talon members through walls.
- Doomfist deals and receives 50% more damage from active Talon members.
- Active Talon members: Vendetta, Emre, Sigma, Moira, Mauga, Freja
- Charge can be held indefinitely.
- Movement speed is no longer reduced when charge is held for long enough.
For some reason, Doomfist took being usurped as head of Talon, thrown out of a window, and betrayed by former allies surprisingly personally.
Seismic Rally - Power
- Max Life Overhealth gained per second increased from 3% to 5%.
Block Party - Power
- Self Heal increased from 5% to 8% of Max Life per second.
Rising Uppercut - Power
- Cooldown reduced from 12s to 10s.
Asteroid Smash - Power
- Cooldown reduced from 12s to 10s.
- Maximum impact damage increased from 150 to 200.
- Now triggers Overhealth from The Best Defense
Quickcharger - Epic Ability Hero Item
- Cost reduced to 10000 (Down from 12000).
Doomfist has been struggling in Stadium, with the lowest Win Rate among tanks. We're buffing his survival oriented powers and some mobility options to help him scale his survivability into the late game without increasing his vertical burst.
Rocket Punch
- Empowered punch now deteriorates after 20 seconds.
Power Matrix perk
- Projectile absorption area scaled down to more closely match the size of Doomfist's model.
Empowered Punch can be held indefinitely, creating situations with limited counterplay. Adding a duration sets clearer expectations while maintaining its intended impact. The Power Matrix adjustment aligns its effective area more closely with Doomfist’s model for gameplay clarity.
- Currency gained from damage and healing increased by 25%.
- Aftershock - Power
- Increased secondary shockwave damage to 60% (Up from 50%).
- Asteroid Smash - Power
- Now grants ultimate charge.
- Cooldown reduced to 12s (Down from 15s).
- Block Party - Power
- Block Party has been disabled at this time due to an issue
- Jab Cross - Power
- Increased Melee Attack Speed after using an ability to 75% (Up from 50%).
- Jetforce Jab - Power
- Increased Burn Damage on Rocket Punch to 20% (Up from 15%).
- Slam Wham - Power
- Increased Seismic Slam Range per meter travelled to 6% (Up from 4%).
Doomfist has been underperforming in Stadium since his release. We're increasing the consistency and power of some of his powers, as well as his currency gain, to help him be a more reliable option without increasing his power ceiling or one shot capabilities too much.
Jab Cross - Power
- After you use an ability, gain 50% [Quick Melee] Attack Speed and increase [Quick Melee] Range by 1m for 3s
Rising Uppercut - Power
- Ability: Your next [Quick Melee] becomes a [Rising Uppercut], dealing 10 extra damage (12s Cooldown).
The Bestest Defense - Power
- [Quick Melee] hits and [Hand Cannon] critical hits trigger [The Best Defense] at 35% effectiveness.
Aftershock - Power
- [Seismic Slam]'s shockwave repeats itself after a 1.5s delay, dealing 50% damage.
Seismic Rally - Power
- Every 1s while leaping with [Seismic Slam], grant Overhealth equal to 3% of your Max Life to all allies within line of sight for 3s.
Slam Wham
- Increase [Seismic Slam]'s damage by 2%, and range by 4% for every 1m traveled downward.
Boomfist - Power
- Hitting multiple enemies with [Rocket Punch] grants 5% Ultimate Charge and reduces the cooldown of [Power Block] by 0.5s for each extra enemy hit.
Overpowered - Power
- [Rocket Punch] can be further empowered when blocking 150% more damage with [Power Block], granting 25% more damage and 50% more range.
Asteroid Smash
- Ability: Crouching while airborne will trigger a mini [Meteroid Strike], dealing up to 150 direct hit damage based on distance traveled downward (15s cooldown).
Block Party - Power
- While [Power Block] is active, heal yourself for 3% of Max Life and all other allies within 8m for 10% of Max Life every 1s.
Helping Hand - Power
- [The Best Defense] grants bonus Overhealth equal to 8% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally.
Loaded Knuckles - Legendary Hero Item
- 25 Armor -20% Melee Damage
- [Quick Melee] hits restore 1 ammo. [Rocket Punch] hits restore 100% of your ammo
- Cost: 10,000
Wing Clipper - Legendary Hero Item
- 10% Ability Power
- [Meteor Strike] pulls airborne enemies to the ground
- Cost: 4,500
Power Bank - Legendary Hero Item
- 25 Health
- 5% Ability Power
- You can charge [Rocket Punch] indefinitely. After 2.5s of charging [Rocket Punch], become Unstoppable for the duration of that [Rocket Punch].
- 4,000
Friendly Fissure - Legendary Hero Item
- 25 Health
- 10% Ability Power
- [Meteor Strike] Area of affect grants all other allies Overhealth Equal to 20% of your Max Life for 5s.
- Cost: 9,000
Charm Crusher - Legendary Hero Item
- 15% Ability Power
- 15% [Seismic Slam] Leap Distance
- Cost: 11,000
Quickcharger - Legendary Hero Item
- 15% Ability Power
- [Power Block] adds 10% progress for empowering [Rocket Punch]. [Power Block] no longer resets progress for empowering [Rocket Punch].
- Cost: 12,000
Dual Layer Dampener - Legendary Hero Item
- 25 Armor
- 10% Increased [Power Block] Damage Reduction
- [Power Block] now also reduces damage against Burn and other Damage Over Time effects.
- Cost: 4,000
Zoomfist - Legendary Hero Item
- 50 Armor
- Whenever you gain Overhealth from yourself, heal for 15% of Overhealth gained over 1s and gain 15% Move Speed for 3s.
- Cost: 9,500
Power Matrix - Legendary Hero Item
- 50 Armor
- [Power Block] absorbs projectiles for the first 1s, gaining Overhealth equal to 1% of your max Life for each projectile absorbed.
- Cost: 11,000
The Best Defense
- Overhealth gained per target reduced from 35 to 25 HP.
Power Block
- Amount of damage to gain Empowered Punch increased from 100 to 120.