ability index 6
change timeline 8 patches
- Head hit volume increased from 15.9 to 18.
- Leg hit volumes increased from 14.6 to 20.
Aerial Munitions - Minor Perk
- New
- Echo has infinite ammo during Flight.
High Beams – Major Perk
- Removed.
Focused Rush - Major Perk
- Moved from Minor to Major Perk.
- Focusing Beam's range is increased by 8 meters and movement speed is increased by 25% when active.
- Range increased from 6 to 8 meters.
- Movement speed increased from 15% to 25%.
- Input changed to Secondary Fire.
- Cooldown decreased from 8s to 1s.
- Now functions on a regenerating resource.
- Projectile speed increased by 60%.
- Enemies with Sticky Bombs stuck to them are revealed to Echo for 5s.
- Echo deals 20% more damage when duplicating a Support hero.
- Echo has 20% more health when duplicating a Damage hero.
- Echo moves 20% faster when duplicating a Tank hero.
Echo’s Duplicate often has very obvious targets, usually a Tank or certain DPS heroes (such as Tracer or Reaper), to try and provide more effective options for copy, changes are made that provide buffs for copying certain types of heroes. Focusing Beam is now also a more controllable utility to finish off targets as a resource meter.
- Partial Scan – Minor Perk
- Ultimate charge gained reduced from 50% to 30%.
- Full Salvo – Major Perk
- Number of additional projectiles reduced from 3 to 2.
- Can now duplicate allied heroes.
- Range increased from 4 to 6 meters.
Allowing Echo to duplicate allied heroes opens up new strategic options and enables more creative ultimate combinations for coordinated teams.
- Each successive shot increases the number of projectiles fired, creating new shapes for each volley.
- Cancelling Flight launches Echo in the direction she is moving.
- Sticky Bombs now bounce off the environment up to 3 times before sticking.
Shapes, flight, bouncy bombs, oh my!
Focused Rush – Minor Perk
- Movement speed bonus increased from 10% to 20%.
Flight
- Movement acceleration in air increased by 100% when changing directions while Flight is active.
Echo can struggle to safely position within her effective range. Increasing her aerial acceleration during Flight gives her more control when engaging or escaping.