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A wiki of Overwatch retail patch notes. Every hero change, cross-linked and archived.

Unofficial fan wiki. Not affiliated with Blizzard Entertainment.
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home / hero index / Hazard
Hazard

Hazard

14 changes 11 patches first seen 2025-11-06 last seen 2026-10-06

ability index 5

change timeline 11 patches

2026-10-06 PN–261006 · October 6, 2026
  • Head hit volume increased from 18.5 to 20.
  • Leg hit volumes increased from 21.9 to 24.
¶ open patch
2026-08-11 PN–260811 · August 11, 2026
  • Ultimate cost increased by 7%.

Explosive Impalements - Major Perk

  • Reduced the number of Bonespur hits required from 14 to 12.
¶ open patch
2026-07-30 PN–260730 · July 30, 2026
Jagged Wall
  • Cooldown reduced from 15 to 13 seconds.
¶ open patch
2026-06-30 PN–260630 · June 30, 2026
Vault
  • When maximum wall climb height is reached, continuing to hold Jump now allows Hazard to cling onto the wall instead of falling off the wall.
  • Hazard's camera is shifted to third person while clinging to a wall.
  • Using any ability while clinging to a wall immediately detachs Hazard from the wall.
Downpour
  • Increased width and range.
  • No longer roots enemies.
  • Impact damage increased from 90 to 270.

The wall cling presents Hazard with more assassin-style gameplay options. Downpour is currently too easy to dodge, so it’s been reworked to be more straightforward to use.

¶ open patch
2026-06-25 PN–260625 · June 25, 2026

Juiced

  • Radius reduced to 8m (Down from 12m).
  • Heal reduced to 20% of your Max Life (Down from 30%).

Bonerot

  • Damage increased to 60 (Up from 50)

Twin Fang

  • Bonus Damage increased to 75% (Down from 50%).
¶ open patch
2026-06-16 PN–260616 · June 16, 2026
  • Anarchic Zeal – Minor Perk
    • Healing increased from 30 to 40%.
  • Reconstitution - Minor Perk
    • Moved from Major to Minor Perk.
    • Extra resource cap reduced from 50 to 25.
  • Deep Leap – Major Perk
    • Moved from Minor to Major Perk.
    • Range increased from 15 to 20%.
  • Explosive Impalements – Major Perk
    • Damage reduced from 40 to 30.
Spike Guard
  • Maximum duration reduced from 3 to 2.5 seconds.

Hazard has become a strong pick across multiple scenarios due to his survivability, mobility, and lethality. Reducing Spike Guard’s duration lowers his ability to sustain during engagements, while adjustments to his perk distribution reinforce a tradeoff between mobility and lethality within his Major perks.

¶ open patch

Barbed Shot - Power

  • Bonus damage now scales with Weapon Power (instead of Ability Power).
  • Bonus damage reduced to 8 (Down from 10).

Bonerot - Power

  • Reworked from "Ammo gained from [Spike Guard] deals 20 extra Damage. [Spike Guard] Ammo regeneration speed is increased by 25%" to "Dealing 6 instances of Weapon Damage marks targets with spikes. [Quick Melee] and [Violent Leap]'s slash detonate them for for 50(WP) damage".

Boomslang's Blaster - Power

  • Changed from Item to Power.

Bunny Hop - Power

  • Added "grants nearby allies Overhealth equal to 10% of your Max Life for 3s" after using Violent Leap.

Hit Me Again - Power

  • Removed.

Juiced - Power

  • Healing changed to 30% of Max Life over 3s (from 100 (AP) over 2s).

Slasher - Power

  • Removed increased Ultimate Charge.
  • Reduced enemy ignoring range to 7m (Down from 10m).

Twin Fang - Power

  • Reworked from "After using [Violent Leap], your next [Bonespur] fires a second free shot with 75% damage" to "Every 3rd shot of [Bonespur] fires an additional shot with 50% damage".

Woof Woof - Power

  • Reworked from "Each [Violent Leap] hit charges [Spike Guard] with 10% bonus energy. Gain 15% Extra [Spike Guard] Resource" to "After using [Violent Leap], increase [Spike Guard] Range by 50% for 3s".

Skewer Bloom - Rare Hero Ability Item

  • Removed.

Blood Needle - Epic Hero Survival Item

  • Cost decreased to 9500 (Down from 11000).
  • Max Life Healing increased to 0.5% (Up from 0.3%).
  • Max Healing Resource - removed.
  • Health changed to Armor.

Spine Protector - Epic Hero Survival Item

  • Cost reduced to 9500 (Down from 10000).
  • Weapon Lifesteal increased to 10% (Up from 5%).

Susannah's Support - Epic Hero Survival Item

  • Cost reduced to 9000 (Down from 11000).
  • Damage Mitigated converted to healing increased to 25% (Up from 10%).

These changes are aimed at giving Hazard a viable Weapon Power build while focusing Hazard's Spike Guard oriented builds to specific windows of power.

¶ open patch
2026-04-23 PN–260423 · April 23, 2026
Off the Wall
  • Damage decreased from 60 to 40.
Woof Woof!
  • Extra [Spike Guard] Resource reduced from 30% to 15%.
  • [Violent Leap] Hit Bonus Energy decreased from 15% to 10%.
Hit Me Again
  • Movement Speed penalty reduction decreased from 90% reduced to 50% reduced.
Phreak Foil
  • Extra [Spike Guard] Resource bonus decreased from 50% to 25%.
  • [Jagged Wall] Hits Bonus Energy decreased from 25% to 15%.

We're lowering the ceiling and total resource that Hazard's Spike Guard oriented builds gain, so there's more windows of opportunity for counterplay.

¶ open patch
2026-04-01 PN–260401 · April 1, 2026
Jagged Wall
  • No longer fires a wall-spawning projectile.
  • Instead, Hazard enhances himself for 5 seconds, greatly increasing his attack speed, reload speed, movement speed, cooldown speed, and jump speed.
  • Cooldown reduced to 8 seconds.

Phreak Phuel

¶ open patch
2026-03-10 PN–260310 · March 10, 2026
  • Subrole moved from Stalwart to Initiator.

Hazard was originally placed in the Stalwart subrole to mitigate the impact of crowd control during engagements. Since the introduction of subroles, he has struggled in performance. Moving Hazard to the Initiator subrole better supports a more aggressive, sustain-focused playstyle.

¶ open patch
2025-12-09 PN–251209 · December 9, 2025

Jagged Wall

  • Knockback damage increased from 40 to 50.
  • Health increased from 350 to 400.

With recent adjustments to Hazard’s block effectiveness, we’re restoring some of Jagged Wall’s previous strength. These changes make the Wall a more reliable option for both defensive and offensive pressure.

¶ open patch

Bonerot - Power

  • Damage increased to 20 (Up from 10).

Twin Fang - Power

  • Damage increased to 75% (Up from 65%).

Touch-Up's Touch Up - Epic Ability Hero Item

  • Ability Power decreased to 5% (Down from 10%).
  • Spike Guard damage decreased to 20% (Down from 25%).
  • Duration decreased to 3s (Down from 5s).
  • Cost increased to 12000 (Up from 10000).

Phreak Foil - Epic Ability Item

  • Cost increased to 13000 (Up from 10000).

Hazard’s primary fire oriented powers weren’t keeping pace so Bonerot and Twin Fang are getting some extra bite to help him feel more threatening when he commits. On the other hand, Ability Power oriented builds were doing a little too much while being easy and cheap to build.

¶ open patch
2025-11-06 PN–251106 · November 6, 2025

Spike Guard

  • No longer prevents critical damage.

Violent Leap

  • Cooldown reduced from 6 to 5.5 seconds.
Spike Guard
    Violent Leap

      With Hazard’s block now less reliable against burst damage, this change increases his mobility, allowing him to reposition and engage more effectively.

      ¶ open patch

      Off The Wall - Power

      • Damage decreased to 60 (Down from 80).

      Fortress - Power

      • Damage decreased to 25 (Down from 40).

      Hazard’s wall-focused powers were hitting a little too hard, dishing out big burst damage on top of strong zoning potential. We’ve reduced the knockback damage for both Off The Wall and Fortress to make the ability feel fairer to play against while keeping its area control and impact intact.

      ¶ open patch