ability index 6
change timeline 9 patches
- Head hit volume increased from 14.4 to 17.
- Torso hit volume increased from 22.4 to 24.5.
- Leg hit volumes reduced from 22.4 to 20.
- Fixed an issue where Mercy was gaining increased self-healing from the Medic Subrole.
Distortion - Power
- Max Life Overhealth reduced to 25% (Down from 30%).
Angelic Resurrection – Minor Perk
- Replaced with Remote Resurrection - Resurrection's range is increased to 10m and no longer requires line of sight to initiate.
- Can now target enemies as well as allies.
- Now applies 30 damage over 3s to enemies within 4m of a Mercy using Guardian Angel.
Mercy’s Resurrect is a staple for her kit, so with these changes we are leaning heavily into the nostalgia by bringing back a little bit of how the old Resurrect used to work. She also needs more carry capabilities outside of her ultimate, so the bleed on the wings paired with Guardian Angel being able to target enemies should provide a bit more potential for aggressive playmaking.
- Chain Boost – Major Perk
- Additionally increases damage boost by 5%.
- Damage boost reduced from 30% to 25%.
- Ultimate cost increased 7%.
Flash Heal has increased Mercy’s overall healing output, so her ultimate cost has been increased to account for this. Damage Boost is reduced to offset her increased value, with that power shifted into Chain Boost to improve its viability.
- Base Damage Boost reduced to 15% (Down from 20%).
Angelic Acrobatics - Power
- Reworked to Power (from Item).
- Added 15% Guardian Angel Launch Speed.
- Removed 15% Guardian Angel Move Speed.
- Removed 15% Ability Power.
Battle Medic - Power
- Reworked from "After swapping to [Caduceus Blaster], deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s" to "After swapping to [Caduceus Blaster], gain 20% Attack Speed and 20% Weapon Lifesteal for 2s for every 1s you spent tethered, up to 20s".
Distortion - Power
- Reworked from "Allies boosted by your Caduceus Staff gain +20% Lifesteal" to "When you use [Flash Heal], grant the target Overhealth equal to 30% of your Max Life for 2s and knockback enemies 5m around the target".
Double Dose - Power
- New
- "Gain 1 additional charge of [Flash Heal]. When [Valkyrie] is activated, refresh a charge of [Flash Heal]."
Equivalent Exchange - Power
- Threshold to gain 1 charge of Resurrect reduced to 750 (Down from 1000).
Protective Beam - Power
- Removed.
Serenity - Power
- Added "[Caduceus Staff] can overheal up to 50."
Supply Surge - Power
- Reworked from "[Flash Heal] grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo, and reduces their cooldowns by 3s. (10s Cooldown)" to "[Flash Heal] grants 20% Move Speed, 100% increased cooldown refresh rate, and 20% Lifesteal to the target and you for 2s".
Tethered Tourniquet - Power
- Buff Duration gained every 1s increased to 2s (Up from 1s).
- Max Buff Duration increased to 20s (Up from 15s).
Glass Extra Full - Rare Hero Weapon Item
- Removed.
Mid-Air Mobilizer - Rare Hero Weapon Item
- Removed.
Crepuscular Circle - Epic Hero Weapon Item
- New
- 5% Weapon Power
- 5% Ability Power
- "While [Valkyrie] is active, automatically apply [Caduceus Staff]'s healing beam at 100% effectiveness and damage boost at 50% effectiveness to nearby allies."
Blessed Boosters - Epic Hero Ability Item
- Removed.
Triage Unit - Epic Hero Ability Item
- Reworked to Item (from Power).
- Added 10% Ability Power.
- Added 15% Guardian Angel Move Speed.
- Extra healing reduced to 20% (Down from 25%).
Flash Feedback - Epic Hero Survival Item
- New
- 50 Armor
- 5% Cooldown Reduction
- "[Flash Heal] also targets you with 25% healing."
Mercy's builds in Stadium have historically been centered around just a few of her Powers. The goal of these changes is to add a more distinct Flash Heal build and to further specialize her Powers so they each have a more specific niche and to reduce her reliance on Powers like Threads of Fate in most of her builds.
Divine Momentum – Minor Perk
- Removed.
Winged Reach – Minor Perk
- New.
- Guardian Angel's range is increased by 30%.
- Launch speed increased by 10%. (Reverted to previous value)
Mercy’s Season 2 mobility reduction had an outsized impact on her core gameplay flow. Restoring Guardian Angel’s base functionality reestablishes that feel, while removing Divine Momentum addresses the extreme mobility cases that motivated the original change.
- Flash Heal moved from Perk to Baseline ability.
- Cooldown reduced from 15 to 12 seconds.
- Base healing increased from 50 to 60.
- Healing multiplier on allies below 50% health reduced from 3x to 2x.
- Healing reduced from 60 to 55.
- Launch speed reduced by 10%.
- New.
- Flash Heal gains an additional charge but its base healing is reduced by 10.
Flash Heal has proven to be a compelling and expressive ability and is now being added to Mercy’s base kit. This gives her more reliable on‑demand healing while rewarding thoughtful cooldown management. To account for the added power, some of Mercy’s baseline healing and mobility have been slightly reduced.
- Can now target enemies.
- Now only targets enemies.
- Using "Resurrect" on an enemy deals damage while casting, ending in an explosion of damage when finished.
- Mercy heals for 50% of the damage dealt with Resurrect.
- Cooldown reduced to 15 seconds.
The team won't need healing if the enemy dies first.
Sympathetic Recovery – Passive
- Removed.
Swift Recovery - Passive
- Health regeneration begins sooner.
With the introduction of the Medic Sub Role Passive, Mercy’s Sympathetic Recovery has been replaced with Swift Recovery, which restores faster health regeneration.
General
- Baseline Damage Boost reduced from 30% to 20%
Threads of Fate - Power
- Additional Chain effectiveness reduced from 35% to 30%
Tethered Tourniquet - Power
- No longer resets Buff duration when switching between Pistol and Staff
Equivalent Exchange - Power
- Added "Dealing 1000 [Caduceus Blaster] damage restores 1 charge of Resurrect."
Battle Medic - Power
- Changed to "After swapping to [Caduceus Blaster], deal 20% increased damage and gain 20% Weapon Lifesteal for 1s for every 1s you spent tethered, up to 15s." from "Every 1s your Staff is attached, [Caduceus Blaster] gains +3% Attack Speed (stacks 10 times) until reloading or swap to your Staff."
- No longer resets Buff duration when reloading or when switching between Pistol and Staff
Celestial Clip - Epic Weapon Hero Item
- Cost reduced to 9000 (Down from 10000)
Mercy's Damage Boost has always been amplified in effectiveness in Stadium due to stacking multiplicatively with stats like Weapon Power and the increased currency gain, so we're lowering the base Damage Boost effectiveness to weaken Mercy's pocketing capabilities. We're also buffing her Pistol oriented build due to its low pick rate, including some QoL to make it easier to manage the Pistol buffs and a small rework to Equivalent Exchange to give it a more pointed niche. We'll be continuing to find ways to improve some of Mercy's lower picked options.