ability index 3
change timeline 7 patches
- Torso hit volume reduced from 27 to 25.
- Healing range increased by 100%.
- Biotic Orb's trajectory is now controlled via Moira's facing direction until the first bounce.
- Ultimate charge is now gradually consumed over the duration of Coalescence.
- Moira can now manually cancel Coalescence early after consuming at least 25% ultimate charge, retaining any remaining ultimate charge.
- All ultimate charge is immediately lost upon death while using Coalescence.
Moira’s changes are intended to give her more control over her kit, because although her numbers are strong, it can often be hard to capitalize fully on her abilities and ultimate.
Remote Reciprocity
- Duration increased to 5s (Up from 3s).
Orbsplosion
- Damage up to 30% (Up from 25%).
- Healing up to 45% (Up from 35%).
Alternative Energy
- Buff duration now resets upon gaining additional stacks.
- Damage per second increased from 50 to 60 damage per second.
- Healing per second increased from 65 to 75 healing per second.
- Maximum damage per orb increased from 200 to 250.
Biotic Orb’s output is limited by the mobility and durability of the hero roster. Increasing its damage and healing increases its impact, while rewarding efficient placement.
- Biotic Orb damage per second reduced to 50 (Down from 60).
- Biotic Orb healing per second reduced to 65 (Down from 75).
- Maximum Orb damage capacity reduced to 200 (Down from 250).
Chain Grasp - Power
- Reworked from "After using [Biotic Orb], [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 4s" to "After using an ability or Gadget, [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 2s".
Deconstruction - Power
- Removed.
Destruction's Divide - Power
- Added 25% Reduced Ultimate Cost.
- Removed 25% Coalescence Duration.
Empowering You - Power
- Removed.
Ethereal Excision - Power
- Reworked from 'While aiming at an enemy's head with [Biotic Grasp]'s secondary fire, gain 30% Lifesteal, 30% Move Speed, and restore 100% increased Biotic Energy" to "Using [Biotic Grasp] or [Coalescence] on a target affected by [Biotic Orb] deals 20% increased critical damage".
Necrotic Orb - Power
- New
- "Using [Reload] sends out an [Orb], dealing up to 35 (AP) damage and reduces enemy's damage by 30% over 3s. (8s Cooldown)."
Optimal Overflow - Power
- Removed
Orbsplosion - Power
- New
- "Recast [Biotic Orb] to detonate them, healing up to 35% or dealing damage up to 25% of the [Biotic Orb]'s max capacity."
Phantasm - Power
- Spawned Orb also has 50% reduced capacity.
Remote Reciprocity - Power
- New
- "After doing 300 Biotic Grasp healing, gain 25% biotic grasp range and 15% increased damage for 3s."
Scientific Deathod - Power
- Removed.
Spectral Beam - Power
- New
- "If you pass through an enemy during [Fade], cast [Coalescence] for 1.25s at 60% effectiveness. For every additional enemy, cast for 0.75s longer."
Void Hoppers - Power
- Reworked from "[Fade] phases other allies within 8m for 0.25s and grants them Overhealth equal to 20% of your max Life" to "Passing through a target grants you Overhealth equal to 10% of Max Life. If it is an ally, it also grants them the Overhealth and phases them briefly".
Subatomic Splitter - Epic Hero Weapon Item
- Removed.
Alternative Energy - Epic Hero Weapon Item
- New
- 5% Ability Power
- 10% Attack Speed
- "Passing through a target increases [Fade] Duration by 0.25s, and gain 5% stacking Attack Speed for 3s for every enemy passed through."
- 10000 Cost.
Coalegion - Rare Hero Ability Item
- Cost decreased to 5000 (Down from 10000).
- Rarity reduced to Rare (Down from Epic).
- Ability Power reduced to 5% (Down from 15%).
- Damage increase reduced to 10% (Down from 15%).
Smart Orbs - Rare Hero Ability Item
- Added 5% Weapon Power.
- Cost increased to 4500 (Up from 4000).
Levitation Shawl - Epic Hero Ability Item
- Cost increased to 11000 (Up from 4500).
- Rarity increased to Epic (Up from Rare).
- Ability Power increased to 15% (Up from 10%).
Abyss Boots - Rare Hero Survival Item
- Added 25% Fade Duration.
Moira's builds have been pretty stagnant since launch, with her Orb builds being her most popular by far. We're adding an additional playstyle for Moira by adding some Coalescence oriented powers triggered by fading through your enemies. We're also improving her Weapon Power build options and refreshing her Orb builds. Due to Moira's very high pick rate in Stadium, we are not taking the buffs she received in Core into Stadium.
- Now requires targeting an ally to cast.
- The Biotic Orb will attach itself to the targeted ally, moving around with them.
- Damage orb's range increased from 4 meters to 8 meters.
- Healing orb's range increased from 5 meters to 10 meters.
The orbs are orbing.
Destruction’s Divide – Minor Perk
- Focused healing/damage bonus increased from 25% to 30%
General
- Now earns 8.3% less currency from Damage and Healing
Cross Orbal - Power
- Reduced capacity of bonus orb to 60% reduced (Down from 50% reduced)
Chain Grasp - Power
- Multi-targeting duration increased from 3s to 4s
Scientific Deathod - Power
- Ultimate Charge per target passed through increased from 5% to 8%
Moira has remained at a middling Win Rate for most of Stadium's lifespan, but is by far the most picked Support. We're removing some power from her most popular build to reduce her consistency and adding some more power to her less popular options.
Ultimate cost reduced by 7%.
This change increases Coalescence generation to better align its impact with other support ultimates.