ability index 4
change timeline 9 patches
- Shoulder hit volume reduced from 40 to 35.
- Hand hit volumes reduced from 25 to 20.
- Foot hit volumes reduced from 40 to 30.
Berserker - Passive
- New
- As Reinhardt loses health, his movement and attack speed increase.
- For every 100 HP lost, Reinhardt gains 8% move speed and attack speed.
- Maximum bonus reached when 200 HP remains.
- Barrier health reduced from 1500 to 1100.
- Maximum duration increased from 3s to 20s.
Reinhardt should be able to spend less time holding up his shield, and more time laying into enemies with his hammer with these changes.
- Damage increased from 120 to 125.
- Projectile speed increased from 30 to 33.
Reinhardt can struggle against the high mobility of the hero roster. Increasing Firestrike’s projectile speed increases its consistency at range and better rewards accurate use. This also crosses double Firestrike breakpoints against 250 health targets.
Amplification Barrier - Power
- Removed.
Barrier Reconstruction - Power
- Barrier Shield health restore now triggers off of all Melee damage, not just Rocket Hammer damage.
Crusader Slam - Power
- New
- "Ability: While [Barrier Field] is active, use [Primary Fire] to knock up enemies and deal Melee Damage equal to 5% of your Barrier Field Life. (8s Cooldown)."
Iron Drift - Power
- New
- "+200% [Charge] Duration. Charge can pin multiple enemies at once and can slow down by holding backwards."
Vanguard - Power
- Removed.
Dampener Grip - Epic Hero Weapon Item
- Cost increased to 11000 (Up from 10000).
Plan Z - Epic Hero Weapon Item
- Cost reduced to 10000 (Down from 11000).
Phoenix Protocol - Epic Hero Survival Item
- Health increased to 50 (Up from 25).
Wilhelmwagen - Epic Hero Survival Item
- Cost reduced to 9500 (Down from 11000).
We reworked a couple less popular options to enable stronger Barrier Field builds and a different flavor of Charge builds, while making some small tuning adjustments to his hero itemization.
To Me, My Friends - Power
- Barrier Healing per 1s decreased to 3% of Max Life (Down from 5%).
To Me, My Friends has been overperforming, granting too much output for how easy to use and consistent it is. We're tuning down the effectiveness to better match its execution burden.
- Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.
- Charge can pin multiple enemies at once.
- Holding forwards or backwards speeds up or slows down Charge's speed.
- Charge's duration increased from 3 seconds to 10 seconds.
Back in his heyday, Reinhardt was named "pin king" at his local bowling joint.
Barrier Re-Charge – Minor Perk
- Removed.
Crusader’s Resolve – Minor Perk
- While using Barrier Field, passive health regeneration triggers 75% sooner.
Magma Strike - Power
- Lava duration increased from 1s to 2s.
Blazing Blitz - Power
- Added 25% Starting Ultimate Charge.
Chimera Maw - Epic Ability Hero Item
- Removed "For each additional enemy [Fire Strike] damages beyond the initial target, reduce [Fire Strike] cooldown by 5%."
- Added "Hitting an Airborne target above 3m burns them for 20% of Fire Strike damage over 3s."
Reinhardt's Fire Strike centric builds have been performing poorly. We're adding some more power there as well as sharpening the niche of the build so that there are clearer situations to opt for the build.
Earthshatter
- Ultimate cost increased by 9%.
Earthshatter has the potential to swing fights and is often generated quickly in close-range engagements. Increasing the ultimate cost better aligns its charge rate with its overall impact.
Barrier Field
- Shield health increased from 1500 to 1800.