ability index 7
change timeline 10 patches
- Cooldown reduced from 10 to 9 seconds.
Developer Comments: Emre's damage output is high, but he can struggle to secure eliminations. Reducing Cyber Frag's cooldown increases its availability and gives him more opportunities to capitalize on its high burst damage.
- Head hit volume increased from 16 to 18.
- Leg hit volumes increased from 17.5 to 20.
- Ultimate cost reduced by 6%.
Suppressive Security – Minor Perk
- Slow duration increased from 1 to 1.5 seconds.
Cyber Adhesion - Major Perk
- Reworked into Optimized Targeting - When scoped, hitting all 3 burst shots increases the next unscoped burst shots' damage by 35%.
- Cyber Frag final blows refund 1 charge of Cyber Frag.
- Now has 30% Lifesteal.
MORE GRENADES!!! Also, when you hear Emre use his ult, I bet you think he’s an easy target in the sky… not anymore.
- Ultimate cost increased 10%.
Emre’s ultimate generation rate is high due to his damage output and exceeds the impact of the ultimate. Increasing its cost better aligns its charge rate with its overall effectiveness.
- Healing conversion reduced from 80% to 60%.
- Radius of maximum explosion damage reduced from 2 to 1.5 meters.
Emre’s ability to sustain while applying consistent close‑range pressure was exceeding intended levels. Reducing Siphon Blaster’s healing conversion lowers survivability. Cyber Frag’s minimum radius has also been reduced to require greater precision to get maximum value.
- Added an accessibility option which allows players to hold Secondary Fire to automatically fire Siphon Blaster at a reduced fire rate.
- Heat generated from direct hits reduced from 100% to 60%.
- Emre's jump height has increased.
- Emre's gravity has decreased.
- 200 of Emre's health has been converted to shields.
- Projectile physics have been changed.
- Now sticks to enemies, dealing more damage when stuck.
- Projectile speed increased.
- Can now headshot.
- Lifesteal removed.
- No longer changes Emre's jump behavior.
- Now deals 60 damage.
- Will lunge at nearby enemies.
- Deals critical damage when hitting enemies in the back.
- Ultimate cost has been reduced by 50%.
- Now only fires 2 heavy rounds.
- Rate of fire has increased.
- No longer grants flight.
We've evolved Emre's combat so players can reach a higher skill ceiling with his kit.
- Time before trigger reduced from 4.5 to 4 seconds.
Reducing the delay before Altered Vitals triggers allows it to activate more reliably when disengaging.
Synthetic Burst Rifle
- Damage increased from 20 to 22.
Synthetic Burst Rifle – Take Aim
- Falloff range increased from 30-45 to 35-50 meters.
Cyber Frag
- Explosion damage minimum radius increased from 1.25 to 2 meters.