ability index 6
change timeline 12 patches
- Head hit volume height reduced from 10 to 6.
- Head hit volume increased from 16 to 17.5.
- Torso hit volume increased from 22 to 24.
- Leg hit volumes increased from 17 to 19.
- Fixed an issue where Mizuki could reach unintended locations.
Quickstep – Major Perk
- Movement speed gained reduced from 25% to 20%.
- Projectile size reduced from 0.35 to 0.3.
- Cooldown increased from 11 to 12 seconds.
Mizuki's mobility uptime has increased significantly following recent changes to Katashiro Return's duration and cooldown. While the increased duration has improved its usability, the cooldown is being partially reverted to reduce overall uptime. Binding Chain's projectile size is also being reduced to make its powerful hinder effect require more precise aim.
Resonant Return - Major Perk
- Replaced with Rule of Three – Healing Kasa gains 1 additional charge. Each bounce now increases healing by 10, with maximum bounces reduced to 3.
- Allies can now see the aura's range.
- Can now be charged up by holding down primary fire.
- Charged projectiles pierce enemies and travel further.
- Can now attach to walls. Pulls Mizuki towards the contact point if the chain impacts the environment.
- Mizuki can cancel the grapple early by jumping.
- Enemies can no longer see the paper doll indicating Mizuki's return location.
- Paper doll now heals allies near it.
The Mizuki changes are a result of community feedback on the hero and would encourage players to experiment with him more as it gives him more fluidity. If he can’t wallclimb let him at least use the walls for mobility and repositioning.
- Cooldown reduced from 12 to 11 seconds.
- Duration increased from 4.5 to 5.5 seconds.
Mizuki’s Katashiro Return is limited by its short duration and longer cooldown. Reducing the cooldown and increasing duration improves its availability and flexibility as a mobility tool.
- Now absorbs enemy projectiles exiting the Sanctuary in addition to enemy projectiles entering the Sanctuary.
- Healing over time reduced from 50/s to 40/s.
- Duration reduced from 7 to 6 seconds.
Allowing Kekkai Sanctuary to absorb projectiles from both directions improves clarity and creates meaningful interactions when enemies push inside the barrier. Healing and duration have been reduced to offset the additional defensive value.
- Enemies can no longer prevent Mizuki from recalling by standing on Katashiro Return's starting point.
- Minor Perk cost increased by 16%.
- Major Perk cost increased by 10%.
- (6v6) Minimum Healing Reduced from 5 to 4.5.
- (6v6) Maximum Healing reduced from 20 to 18.
- No longer spawns if Mizuki is eliminated during the cast time.
- Can now activate return while other animations are active, excluding Kekkai Sanctuary's cast animation.
- Movement speed bonus reduced from 35% to 30%.
These changes make small adjustments to the flow of Mizuki’s kit. Katashiro Return can now be used more reactively, while other tuning helps keep his overall power within intended bounds.
- Healing Kasa has 3 charges.
- Mizuki now wears a hat for each charge of Healing Kasa available.
- Healing Kasa no longer returns to Mizuki.
- While Mizuki has 1 or more charges of Healing Kasa, he cannot be headshot.
- Mizuki can teleport to his previous location 3 times per use.
We have fixed an issue with Mizuki where he was not wearing his iconic 3-hat-stack.
- Radius increased from 10 to 12 meters.
- Time before degeneration reduced from 2 to 1.75 seconds.
Maintaining allies within Remedy Aura’s radius can be restrictive during engagements. Increasing the radius improves accessibility, while reducing the degeneration delay makes sustaining higher Aura levels more difficult.
Kekkai Sanctuary
- Duration increased from 6 to 7 seconds.
Spirit Glaive
- Cast time reduced from 0.1 to 0.025 seconds.
Healing Kasa
- Range increased from 25 to 30 meters.
- Default soft targeting range increased from 8 to 10 degrees.
Ultimate
- Ultimate cost increased by 7%.
- Now heals for 100 instant healing on cast.