ability index 7
change timeline 18 patches
- Initial Swing delay reduced from 0.3 to 0.15 seconds.
- Horizontal swing duration reduced from 0.25 to 0.2 seconds.
- Combo link duration increased from 0.75 to 0.9 seconds.
- Recovery increased from 0.5 to 0.75 seconds.
- Recovery increased from 0.2 to 0.5 seconds.
- Camera pitch is no longer fully locked during the slash.
Developer Comments: These changes are intended to improve the responsiveness of Vendetta's primary fire without significantly increasing the speed of her overall combo. We've reduced delays within Palatine Fang while increasing the recovery times of Whirlwind Dash and Sundering Blade to preserve overall pacing.
Apex Bloodlust - Power
- Lifesteal per stack reduced to 4% (Down from 5%).
- Cooldown on spawn reduced from 7 to 3 seconds.
Reducing Soaring Slice's cooldown on respawn reduces downtime after respawning while maintaining the reduced ability to quickly return to the fight.
- Overhead swing bonus range increased from 2.0 to 2.5 meters.
Vendetta has continued to underperform since the significant changes made several seasons ago. Reverting Palatine Fang's overhead swing range restores some of her ability to close the distance and secure eliminations.
- Swing damage decreased from 45 to 30.
- Overhead damage reduced from 120 to 90.
- Overhead damage unchanged at 120.
- Now passively drains energy while active.
- Can now reflect projectiles.
- Now pulls enemies in instead of pushing them out.
- Targeting indicator now visible to enemies while charging up.
- Now hits behind Vendetta as well as in front.
Stop swinging around mindlessly, and focus on setting up your team. Vendetta’s Whirlwind Dash now pulls enemies in, leaving them an easy target for teammates. On top of that enemies will have to think twice about dumping cooldowns and bullets into Warding Stance now that it can reflect projectiles. Oh, and one more thing… don't tell your enemies, but Sundering Blade now hits behind Vendetta as well as in front.
Overloaded Strike
- Damage reduced to 25% increased (Down from 50%).
Apex Bloodlust
- Cooldown Reduction per Onslaught stack reduced to 3% (Down from 5%).
- Ultimate cost reduced by 15%.
- Movement speed boost per stack increased from 2% to 3%.
- Maximum duration increased from 5.5 to 7.5 seconds.
Previous reductions to Overhead Swing range and Onslaught movement speed reduced Vendetta’s ability to secure eliminations. Increasing Onslaught’s movement speed and duration improves its effectiveness as a mid-fight tool to stay within striking distance. Her ultimate cost has also been reduced to better align with her current damage output.
Apex Bloodlust - Power
- New
- "Gain 5% Lifesteal and your cooldowns refresh 5% faster for each Onslaught stack."
Cataclisma - Power
- Soaring Slice damage also triggers the explosion.
Defiance Core - Power
- Cooldown Reduction reduced to 0.5s (Down from 0.7s).
Furious Friction - Power
- Added "When you deal [Projected Edge] damage gain an additional 50% for 3s."
- Base energy regeneration reduced to 25% (Down from 50%).
Lifefeed Strike - Power
- Overhealth cap increased to 200 (Up from 100).
Riposte - Power
- Now triggers off of all damage instead of just Ranged damage.
Skycut - Power
- Reworked from "After blocking ranged damage, Overhead swing shoots a [Projected Edge] with 75% damage" to "After using [Soaring Slice], your next [Palatine Fang] Overhead Slash also shoots a [Projected Edge] with 75% damage".
Undying Fury - Power
- Renamed from Continuum.
- Reworked from "Before dying, temporarily comeback to life with 20% Max Life per each [Onslaught] stack and become hindered. (90s Cooldown)" to "If you would die, instead become Hindered and prevent ally healing, gain decaying Overhealth equal to your Max Life, and double your [Onslaught] stack and Lifesteal."
Crator Creator - Rare Hero Weapon Item
- Cost increased to 5500 (Up from 4000).
- Weapon Power reduced to 5% (Down from 10%).
- Removed 10 Health.
Onslaught Amplifier - Epic Hero Ability Item
- Cost reduced to 10000 (Down from 12000).
Ricochet Razor
- Ability Power increased to 15% (Up from 10%).
- Ability Lifesteal increased to 15% (Up from 10%).
Marzia's Mastery - Epic Hero Survival Item
- Removed.
Up and Over - Epic Hero Survival Item
- Reworked to Item (From Power).
- Added 50 Health, 5% Cooldown Reduction.
- 9500 Cost.
We're improving some of Vendetta's more niche options and tuning down some outliers.
- Increased Currency gain from Healing and Damage by 5%.
Vendetta's nerfs in Core have caused her to underperform in Stadium so we're bumping up her currency gain to be more in line with other Damage heroes.
- Health increased from 175 to 200. (Total health increased from 250 to 275.)
- Armor reduced from 100 to 75.
- Minor Perk cost reduced by 6%.
- Major Perk cost reduced by 5%.
- Movement speed per stack reduced from 4% to 2%.
- Overhead swing bonus range reduced from 2.5 to 2.0 meters.
Vendetta can feel difficult to mitigate once she closes the distance. These adjustments lower her survivability and make it more challenging for her to remain within effective range, forcing more deliberate positioning and cooldown usage.
- Currency from damage and healing increased by 5%.
Cyclone Charge - Power
- Whirlwind Dash Damage during additional duration increased to 75% (Up from 50%).
Double Dash - Power
- Whirlwind Dash reactivation damage increased to 75% (Up from 50%).
Skycut - Power
- Free Projected Edge damage increased to 75% (Up from 50%).
Overloaded Strike - Power
- Mini Sundering Blade damage increased to 50% increased damage (Up from 25%).
Cataclisma - Power
- Explosion Damage increased to 30 (Up from 20).
We're buffing some of Vendetta's weaker options to give her more build variety. We'll be continuing to keep a close eye on the performance of her strongest build to make sure its not out of bounds.
- Vendetta's camera is always in 3rd person, with her aim being totally separate from the player's.
- Vendetta will automatically lock on to nearby enemies, facing them no matter how the player moves.
- Press Interact to lock on to the nearest enemy your crosshair is aiming at.
- Overhead damage reduced by 40%.
No one truly knows what Vendetta has gone through, especially not now that we moved the camera.
Raging Storm - Minor Perk
- Moved from Major to Minor.
- Damage per spin reduced from 35 to 30.
Siphoning Strike - Major Perk
- Moved from Minor to Major.
- Overhead lifesteal increased from 30% to 40%.
Siphoning Strike has provided significant self-sustain relative to being a Minor perk. Moving it to Major better reflects its impact while additionally avoiding the overall passive power when combined with Relentless. Raging Storm damage has been reduced and moved to a Minor to compensate.
Palatine Fang
- Overhead swing damage reduced from 130 to 120.
- Bug fix - Overhead swing can now be affected by horizontal knockback while launching downward.
Siphoning Strike – Minor Perk
- Lifesteal reduced from 40% to 30%.
- Health increased from 150 to 175.
- Armor reduced from 125 to 100.
Soaring Slice
- Cooldown increased from 6 to 7 seconds.
Extra Edge – Minor Perk
- Projected Edge costs 25% less energy.
Relentless – Major Perk
- Moved from Minor to Major.
Swift Vengeance – Major Perk
- Removed.
Vendetta has a high death rate but can still be difficult to fight against when trading effectively. Adjusting her armor and increasing Soaring Slice’s cooldown encourages more deliberate engagement choices while maintaining her ability to survive in close combat.
Projected Edge
- Damage reduced from 80 to 70.
Soaring Slice
- Soaring Slice now starts on cooldown when respawning (does not apply when Resurrected or in Death Match)
Whirlwind Dash
- Damage reduced from 80 to 70.
Raging Storm perk
- Damage reduced from 40 to 35 per spin.
While recent changes improved ability flow, Vendetta’s overall lethality has remained too high. These adjustments reduce key breakpoints and alter the combinations required to secure eliminations.
Palatine Fang
- Horizontal swing damage reduced from 50 to 45.
Vendetta’s win rate has continued to rise as players grow more familiar with her kit, so we’re making a small adjustment prior to midseason. This change shifts key breakpoints while preserving the intended flow of her abilities.
Palatine Fang
- Overhead swing recovery can now be interrupted by Warding Stance
- Fixed a bug with launching enemies downward with the overhead not working consistently against flying targets
Whirlwind Dash
- Raging Storm perk recovery time reduced from 0.4 to 0.25 seconds
Projected Edge
- Recovery time for Whirlwind Dash and Soaring Slice reduced from 0.35 to 0.2 seconds
Soaring Slice
- Recovery time reduced from 0.25 to 0.1 seconds
- Weapon throw range increased from 14 to 15 meters
General
- Reduced recovery times of Palatine Fang overhead, Whirlwind Dash, and Projected Edge by about 15%
Projected Edge
- Projectile speed increased from 33 to 37 meters per second
Soaring Slice
- Max throw distance reduced from 16 to 14 meters
Siphoning Strike - Perk
- Lifesteal increased from 30% to 40%
Swift Vengeance - Perk
- Overhealth increased from 125 to 150
Vendetta performed well during her hero trial though her effectiveness fell off some at the higher ranks. These changes are mainly aimed at making her abilities feel more responsive to better flow between them. We're reducing a few of the longer recovery times and making the passive easier to upkeep through the projectile speed adjustment. To help keep her engagement range in check we're reducing the maximum distance you can throw the sword with Soaring Slice, but this means it'll also take less time to perform and be a bit snappier. The survivability perks have been buffed slightly to make the choices more competitive.