ability index 6
change timeline 10 patches
- Head hit volume increased from 15.2 to 17.
- Torso hit volume increased from 18 to 23.
- Leg hit volume increased from 14.7 to 19.
- Reduced the amount of visual effects enemies see when impacted by Dancing Blaze.
- Cast time reduced from 3 to 2.5 seconds.
Developer Comments: Dancing Blaze can generate significant visual clutter, making Anran difficult to track during combat. We're removing the visual clones visible to opponents to improve clarity. Vermillion Revival's cast time is also being reduced to shorten the window opponents have to react.
- Base move speed increased from 6 m/s to 6.5 m/s.
- Fire rate increased by 50%.
- Projectile speed increased from 90 to 150 m/s.
- Anran can now hold backwards to dash backwards.
- Initial launch speed increased by 27%.
Anran struggles to light opponents on fire to secure kills, often having to choose to trade in order to obtain kills. These changes make it much easier to light opponents on fire and allow Anran to deal slightly increased damage from range, and her range of movement with Inferno Rush has been increased to allow her more escape options.
- Reduced recovery after the ability from 0.3 to 0.1 seconds.
- Reduced recovery after the ability from 0.2 to 0.1 seconds.
These changes enhance the fluidity of Anran’s abilities, allowing for smoother ability flow without significantly increasing her overall power.
- Minor Perk cost reduced by 7%.
- Major Perk cost reduced by 5%.
- Impact damage increased from 5 to 6.
- Impact damage reduced from 50 to 30.
- Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.
- Changed.
- Increases the healing of Dancing Blaze’s subsequent strikes by 25.
Anran’s damage could feel underpowered relative to the time required to ignite enemies. Increasing Fan the Flames’ damage improves her ability to secure eliminations, while adding healing to Dancing Blaze’s base kit rewards effective use of the ability and improves her survivability.
- While airborne, Anran's secondary fire will push her backwards in the direction she is aiming.
- Anran can move around while dead before triggering Vermillion Revival.
Caw caw you cluckers.
- Will now automatically climb over small ledges.
- Jump height while active increased by 20%.
These movement adjustments improve Inferno Rush’s fluidity and traversal options while the ability is active.
Inferno Rush
- Cooldown reduced from 8.5 to 8 seconds.
Dancing Blaze
- Increased the distance you can move while active from 1.5 to 2.25 meters.
Zhuque Fans
- Impact damage increased from 20 to 22.
Fan the Flames
- Impact damage now uses beam damage against armor mitigation (Only reduced by 30% when used on armor).
Inferno Rush
- Can now be canceled with quick melee.
Ignition - Passive
- Burning build up linger time increased from 3 to 4 seconds.
Fan the Flames
- Impact damage increased from 4 to 5
- Maximum ammo increased from 8 to 10
Inferno Rush
- Maximum vertical height reduced by 20%
- Added "Hold to use Inferno Rush" hero option
Dancing Blaze
- Cooldown decreased from 10 to 8 seconds
- Cleansing effect removed